Senior Technical Artist

Do you also believe there’s a better way to create content for games? Are you interested in how coding can improve art production? Read more here!

The Mission

We are looking for a Senior Technical Artist for an ambitious unannounced project here in Stockholm Sweden.

As a Senior Technical Artist, you will have daily interactions and collaborate with our team of artists, coders, designers among others to create enhanced workflows and pipelines for content creation. You will have the opportunity to contribute to our effort in finding more efficient ways to scale production while maintaining grand quality. As we work in cross-functional teams, you will be working closely with people from other disciplines and follow agile methodologies to propel your work forward.

Our motive

We know you have fantastical potential and for us it is important you get to show your magic. To do this, we are creating strong autonomous teams with independent decision-making, and freedom to try out new things and show why it works. For us it is important that you get to shine by being creative: to make deliberate decisions, poke hole in things when required, to make new mistakes and care for your craft by honouring your commitments.

In this role, you’ll be joining the Technical Artist team and report directly to our Technical Art Director. While not only working within the craft team, you will also work closely with Artists to bridge the gap between art and tech to fully enhance the content that goes into our unannounced project.

Your responsibility

  • Facilitate collaboration between technology and content creation teams.
  • Prototype, implement and maintain art creation pipeline/workflows for content creators.
  • Interact with game designers, artists and engineers to ensure that technical art vision is serving the project needs.
  • Review and feedback on technical setups and processes for creating Art.
  • Explore procedural content generation strategies and provide support to look-dev.
  • Evangelize our technical innovations within the studio and company wide.
  • Document your work to share knowledge on how to use the new systems and functionalities.

Your experience

  • You have a few years’ experience as a Technical Artist and have also shipped one or more titles in a bigger production.
  • You have a genuine interest in game development and a curiosity for the games industry.
  • You have good understanding of contemporary graphic content creation requirements and industry standard DCCs and workflows.
  • You are well-versed in tools such as: 3DSMAX/Blender/Maya and Photoshop/Substance suite
  • You have used Houdini and/or similar tools and can demonstrate your proficiency with ease.
  • You are comfortable in all or some of the following programming/scripting languages: Python, MEL, C#, C++, VEX
  • You have some experience of developing, maintaining & optimising GPU shaders.
  • You are used to working in an international environment and to express yourself fluently in English.


Or, know someone who would be a perfect fit? Let them know!

Ubisoft Stockholm

Östermalmsgatan 87c
114 59 Stockholm Directions

Why Ubisoft Stockholm?

We are all game developers - no matter what your job title is! We are a family with shared interests and dreams, to create the best possible workplace and make better games. As a family we value your opinion and do our best to create an environment for you to improve your skills in and grow as a person. On your first day here, these are just some of the benefits that will be available to you:

  • Job Empowerment

    We offer you a workplace where autonomy is the norm. You are the creative, and our foremost objective is to make sure you have freedom to own your decisions. We encourage you to go where no one else has gone before.

  • Creative thinking

    We know that everyone at the studio is creative, no matter what your task is. Making new mistakes is important to us and we always welcome a good discussion on how to make our studio and games better.

  • A Global Family

    Our Studio is just one of many studios that makes Ubisoft so fantastic. You will have opportunity to form new relationships with craft leaders from all the world and attend joint gatherings & events to share and learn from your peers.


We offer you a place to test your ideas and where different perspectives and thinking are celebrated. To become the best at what we do, we encourage you to openly discuss and question our choices to ensure the right decisions are made. Everyone here is an equal and we support each other by caring for what we do and by taking responsibility for our actions - staying humble and constantly learning.


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