Lead Gameplay Systems Designer - Action

Do you stay up late into the night tweaking your character builds? Do you find yourself applauding board games over a novel mechanic? This is your chance to define the gameplay systems of the decade!

 

We are looking for a Lead Gameplay Systems Designer within Action gameplay to lead our game design team on an ambitious unannounced project here in Stockholm Sweden.

As our Lead Gameplay Systems Designer, you’ll understand the fundamentals of action gameplay and be able to set vision for and deliver on action systems & gameplay loops. You will adjust and balance design and game mechanics to bring imaginary concepts into play. During our production phase, you’ll alternate between a resolution of high detail and high level. You will drive the full development cycle of your area and identify how all elements work together and refine them to uncover game experiences that are as immersive as they are fluid for our players.

Our Motive

We know you have fantastical powers and for us it is important you get to show your magic. To do this, we are creating strong autonomous teams with independent decision-making, and freedom to try out new things and show why it works. For us it is important that you get to shine by being creative: to take deliberate decisions, poke hole in things when required, to make new mistakes and care for your craft by honoring your commitments.

In this role, you’ll join a team of Lead Gameplay Designers and will report directly to the Game Director. Collaborating within your craft, but also cross-functionally, you’ll direct and generate briefs for a team of complementary skills and abilities to deliver design ready to be experienced.

Your responsibility

  • Design functionality according to our design direction and creative vision, e.g. AI archetypes & behaviors, weapons, gadgets, game modes, progression systems, etc.
  • Lead a multidisciplinary team through the full development cycle
  • Collaborate with transversal teams to integrate required features
  • Develop and iterate on prototypes and evaluate performance
  • Account for technical and production constraints
  • Identify and manage risk & uncertainty associated with action gameplay
  • Create and maintain design documentation to guide collaborating teams
  • Ensure the follow-up after launch in order to improve, add or sunset features

Your experience

  • You have significant experience as a game designer on mechanics for active gameplay (skills, progression, game modes, etc.) on AAA action games
  • You are a natural leader who understands many aspects of game development and able to unite a multidisciplinary team behind a creative vision
  • You know how to visualize behaviors and game situations on paper and best practices for prototyping iteratively
  • You are curious while analytical, alert to new developments and trends and know how to best propose changes by adhering to consumer expectations
  • You have good understanding of how to communicate effectively and know when to question yourself
  • You are used to working in an international environment and to express yourself fluently in English.

Or, know someone who would be a perfect fit? Let them know!

Some of your colleagues

Ubisoft Stockholm

Östermalmsgatan 87c
114 59 Stockholm Directions

Why Ubisoft Stockholm?

We are all game developers - no matter what your job title is! We are a family with shared interests and dreams, to create the best possible workplace and make better games. As a family we value your opinion and do our best to create an environment for you to improve your skills in and grow as a person. On your first day here, these are just some of the benefits that will be available to you:

  • Job Empowerment

    We offer you a workplace where autonomy is the norm. You are the creative, and our foremost objective is to make sure you have freedom to own your decisions. We encourage you to go where no one else has gone before.

  • Creative thinking

    We know that everyone at the studio is creative, no matter what your task is. Making new mistakes is important to us and we always welcome a good discussion on how to make our studio and games better.

  • A Global Family

    Our Studio is just one of many studios that makes Ubisoft so fantastic. You will have opportunity to form new relationships with craft leaders from all the world and attend joint gatherings & events to share and learn from your peers.

EXPLORE YOUR BOUNDARIES

We offer you a place to test your ideas and where different perspectives and thinking are celebrated. To become the best at what we do, we encourage you to openly discuss and question our choices to ensure the right decisions are made. Everyone here is an equal and we support each other by caring for what we do and by taking responsibility for our actions - staying humble and constantly learning.

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