Gameplay Producer

Do you know how to best plan for teams to create gameplay experiences that inspire and excite players ? Come join us today!

The Mission

We are looking for a Gameplay Producer to join us for an ambitious unannounced project here in Stockholm, Sweden. 

As a Gameplay Producer at the studio, you’ll participate in building and guiding multiple production teams to reach the project's ambitions in terms of quality, timing and budget. You will collaborate with key stakeholders to plan, prioritize and improve clarity of directions, vision and goals to establish gameplay experiences that are as polished as they are enjoyable for our players.

Our Plan

We know you have fantastical powers and for us it is important you get to show your magic. To do this, we are creating strong autonomous teams with independent decision-making, and freedom to try out new things and show why it works. For us it is important that you get to shine by being creative: to take deliberate decisions, poke holes in things when required, to navigate through known pitfalls and care for your craft by honouring your commitments.

In this role, you’ll join our Producer craft and you will be reporting to our Gameplay Cell Producer. We encourage collaboration within the craft, and you will be part of assembling cross-functional teams, manage communication channels in cross-team situations and have focus on delivery within the team and the project. While your day-to-day job will be everything at the level of Gameplay Producer in all aspects, we refer to this type of role internally as Associate Producer, as each project here at Ubisoft only holds one with the title of Producer.

In this role you will...

  • Work according to established production processes and implement means to enhance the communication between team members.
  • Ensure that various planning and follow up tools are implemented and kept up to date and make sure that features are delivered on time. 
  • Provide reports on tasks and issues relating to project management and the project, both within the team and the studio and build relationships with those outside the studio.
  • Facilitate production build & sprint planning, stand ups and retrospect’s.
  • Organize design workshops and signoffs together with designers.
  • Identify risks, communicate mitigation strategy, and propose & implement contingency plans to stay aligned with the roadmap.
  • Collaborate with internal and external Quality Control teams to ensure bugs are fixed at the correct rate and to the correct priority.

We would love if you...

  • Have a few years experience as a Producer or Associate Producer within the video game industry.
  • Have experience from the AAA games industry driving teams and deliverables.
  • Have working knowledge of feature development pipelines.
  • Can talk to the experience of having shipped at least one full game project.
  • Have good knowledge of the video game market, what makes good leadership and/or knowledge of industry tech.
  • Bring an analytical mindset, technical knowledge and excellent project management skills (agile and scrum methodologies)
  • Are used to working in an international environment and to express yourself fluently in English.

Or, know someone who would be a perfect fit? Let them know!

Ubisoft Stockholm

Östermalmsgatan 87c
114 59 Stockholm Directions

Why Ubisoft Stockholm?

We are all game developers - no matter what your job title is! We are a family with shared interests and dreams, to create the best possible workplace and make better games. As a family we value your opinion and do our best to create an environment for you to improve your skills in and grow as a person. On your first day here, these are just some of the benefits that will be available to you:

  • Job Empowerment

    We offer you a workplace where autonomy is the norm. You are the creative, and our foremost objective is to make sure you have freedom to own your decisions. We encourage you to go where no one else has gone before.

  • Creative thinking

    We know that everyone at the studio is creative, no matter what your task is. Making new mistakes is important to us and we always welcome a good discussion on how to make our studio and games better.

  • A Global Family

    Our Studio is just one of many studios that makes Ubisoft so fantastic. You will have opportunity to form new relationships with craft leaders from all the world and attend joint gatherings & events to share and learn from your peers.


We offer you a place to test your ideas and where different perspectives and thinking are celebrated. To become the best at what we do, we encourage you to openly discuss and question our choices to ensure the right decisions are made. Everyone here is an equal and we support each other by caring for what we do and by taking responsibility for our actions - staying humble and constantly learning.


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